Of course, there’s plenty of time for Rare to turn it around, and the most difficult part of building Sea of Thieves is already in place; although shallow, at the very least the game is fun. However, Rare may need to act swiftly to add more by way of content to the game, before those players turn to other releases that offer more. If Beddall’s comments are correct, though, and Rare’s own team knew about concerns over the shallow nature of the gameplay, it could be that a major shift in philosophy is requi
Sea of Thieves has released online and has passed its first 48 hours of life milestone but not without its challenges. Thanks to this latest project from developer Rare being one of the most anticipated games of 2018 – and Microsoft helping boost player counts by making it available as part of their Game Pass subscription plan – there’s an overwhelming amount of interest. So much so, that Sea of Thieves as not been working as intended to say the l
Rare has a fairly substantial list of things that need fixing with Sea of Thieves, and a patch releasing later today should address some of player’s issues. Specifically, Rare hopes to make sure that all players that unlocked the Black Dog Pack gear via a code should see those items appear in their inventory once the patch arri
This update and how transparent and honest it is great. It’s the right step, and an important one we hope Rare does very frequently. Being open and addressing feedback and constructive criticisms is one of the important keys to success for online games with passionate communities – and those devs who don’t communicate or offer game updates quickly are the ones that turn advocates of the game into haters. We see it all the time among some of the other popular games online – especially the ones that streamers are actively play
I think we’re only ever likely to cover a few months ahead to maintain mystery (so you can be surprised and delighted) and so we can be reactive. Things will change as Sea of Thieves evolves. We want to have the time to reveal what the features mean for players before we put them in their hands. We’ve taken a show not tell policy for the entire project so far and we’re committed to t
Since its reveal at E3 2015, Sea of Thieves promised players an open and dynamic world to live out pirate fantasies of treasure hunting, drinking, and ship battling. The recent closed beta test gave fans a small taste of what to expect, though many were looking for more things to do in the world outside of sailing and finding treasure. While the full game promises to have more content, one aspect that Rare has been particularly tight-lipped about is the massive, ship destroying creature known as the Kra
It’s a good thing that journeying as a group is rewarding, though, because the actual rewards are lacking. You can bring back various loot to the trading companies to earn gold and gold can be used to purchase various items and clothing. But Rare’s decision to make all of the items purely cosmetic is a bit of a double-edged sword. On one hand, it means that you won’t ever run into any ships with pirates whose levels are in high double digits that blow you out of the water, ensuring that everyone remains on equal footing. But without any items that enhance the experience behind minor appearances, there’s not a whole lot to shoot for here. This also means that one easily gets the feeling that you can receive the whole experience within the first few hours, as little evolves (combat pretty much involving only two or three weapons). Needless to say, if Sea of Thieves is ever going to thrive, it’s going to need to step up its game when it comes to new additions and content in the future.
Another popular topic during the AMA dealt with character customization in Sea of Thieves . Reddit user ColoniaCroisant asked about the possibility of seeing different pirates from various other regions around the world. The response gave players hope to see this more in future content dr
Like hair colour we’re working on the design of how we get tattoos to players. We love the idea of unlocking a tattoo after an in strategy Game Maps|Https://strategyreviewer.Com/ event. Our IPG tech means we can do this, we think it’s super cool and we’ll look at it post lau
Not wasting anytime since the game really only released worldwide yesterday, Rare Studio Head Craig Duncan and Sea of Thieves Executive Producer Joe Neate got together and shot the above video from their offices to offer the first official Sea of Thieves “Developer Update.” In it they explain that the game has 3-4 times more players than they had in their final and biggest stress test beta, and had over 1 million players logging in within the first 48 hours – up to more than 5000 players trying to match make per minute. These are numbers they just didn’t expect which is a positive nod towards Microsoft’s marketing efforts on their big exclusive and a potential indicator of the success of the Xbox Game P
